Jump to content

Welcome, Guest!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign in to follow this  
Traumflug

Core Updater, Stage 2

Recommended Posts

Core Updater is pretty advanced software updating technology and has shown to be quite helpful since it was released. Merchants lost fear to update their shop installation as they can roll back easily. Great! This way, developing the software actually makes sense, merchants can take advantage of all the new stuff.

There was always a pimple in the picture, though: provided releases had to be added manually by a thirty bees developer. As so often, stuff to be done manually easily gets forgotten.

No longer: over the recent weeks, Core Updater's background machinery has learned to build releases automatically. This is especially helpful for Bleeding Edge: the minute a change gets committed to the Github repository and passes validation, it appears in all the shop back offices. Can't get forgotten, always accurate (knock on wood).

Another new thing appeared: issue branches. When tackling issues reported on Github, developers often want to show partial work or provide completed work for testing. Maybe they just add debug messages to find out what's going on in a shop installation. Now they can commit this work as issue branch, merchants will find it in the Bleeding Edge channel in Core Updater listed. Merchants update to this, test, report back their opinion in the issue tracker. Easily fast enough (~6 minutes after push) to allow timely discussions on how to implement this or that the best way.

Note to developers: an issue branch is a branch named with exactly 'issue-' (including the dash), followed by a number consisting of digits only. This number should match the Github issue number.

Enjoy!

P.S.: this is available immediately, no upgrades or whatsoever needed 🙂

  • Like 7
  • Thanks 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...